A Young Person's Guide to Information Technology Book One Discovering Computing (A Young Person's Guide to Information Technology#1) | 3rd Edition
Overview
Subject Categories
You can read this book on the following devices:
DESKTOP | eREADERS | ANDROID | IOS | WINDOWS |
Description
This is the first book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in. Who will benefit from this book? This book is most suitable for young people in their first or second grade level at school. It is also very helpful for teachers integrating ICT and computing skills into the curriculum. This book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how they may efficiently use them to learn and communicate. All of the recommended software is Open Source. The book also contains a cumulative Continuous Assessment process which may be of value in some educational environments. At the end of each unit students may describe what they have learned and their parent or teacher may award points for each item covered. There are no tests or examinations in this program. What are the intended uses of this book? 1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in areas such as Science, Language Arts, Mathematics and the Arts. 2.The book supports public and private education systems’ instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce. 3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.
Other Details
Publisher | ITCA Digital Education Systems Corporation |
ISBN | 9780998802720 |
Publishing Date | 25-Mar-2014 |
Language | English |
Series | A Young Person's Guide to Information Technology#1 |
Edition | 3rd Edition |
Territorial Rights |
Worldwide
|
Formats
This eBook is available in the following formats:
EPUB (Adobe DRM)
Format Type | EPUB (Adobe DRM) |
Language | English |
Digital Rights Management | Implemented |
Reading | Allowed |
Copying | Not Allowed |
Printing | Not Allowed |
Expiration | Never Expire |
Software Requirements | Adobe Digital Edition Ver 1.7 |
Suitable Devices | Windows, Mac, Sony Reader, iRex Reader |
Contents
Contents: Book One comprises three modules: Module 1: Learning About Computers This module introduces students to computers, cell phones and tablets and how to use them. Adventure One: Let's Learn About Machines Adventure Two: Let's Learn About Computers Adventure Three: Let’s Learn About Cell Phones and Tablets Adventure Four: Let's Learn About Language Module 2: Playing With Stories This module has seven units. It focuses on developing the student's ability to use a computer and an e-reader to learn and manipulate language. It also provides opportunities to learn basic keyboarding in English. Adventure One: Let's Play With The Alphabet Adventure Two: Let's Play With Text Adventure Three: Let's Play With Text To Control Things Adventure Four: Let's Play With Stories Adventure Five: Let's Write A Story Adventure Six: Let's Play With Information Adventure Seven: Let’s read Books on an E-Reader Module 3: Looking For Language And Numbers This module trains students in working with language and numbers. It introduces them to the use of computer software to manipulate numbers and language. Adventure One: Let's Look For Numbers Adventure Two: Let's Look For Shapes Adventure Three: Let's Make Objects Adventure Four: Let's Look For Sizes And Amounts Adventure Five: Let's Explore Relationships
About the Author
Dr. Geoff Potter is a teacher and professor of education and information technology. He holds several degrees including a PhD from the University of Sheffield in England.
He has broad international experience in designing and developing educational ICT systems and programs in Britain, the USA, Canada, Mexico, China, India, Australia and Southeast Asia.
As digital information systems have evolved globally Dr. Potter has developed their applications to learning and teaching, creating model schools, instructional systems, curricula and online programs.
Possessing an extensive global knowledge of information and computer-based technologies, Dr. Potter is one of the world’s foremost authorities on ICT teaching and instructional programs. His instructional models and systems are in use in universities and schools worldwide.
The focus of Dr. Potter’s research and educational practice is the education and training of young people to function competently in increasingly digital and information-base environments. He has worked extensively in technical and program design, distance education and the on-line delivery of courseware.
Efficiency in the use of computers and associated technologies is becoming essential for young peoples’ success in both education and the workplace. To address this global development, Dr. Potter has recently created a comprehensive series of books designed to educate young people in technological literacy. The ten e-books comprise a systematic educational program leading towards mastery of the competencies required by young people to enter university, college specialized training programs or the digital workplace.
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