A Young Person's Guide to Information Technology Book Ten Operating Systems and New Technologies (A Young Person's Guide to Information Technology#10) | 3rd Edition
Overview
Subject Categories
You can read this book on the following devices:
DESKTOP | eREADERS | ANDROID | IOS | WINDOWS |
Description
This is the tenth book in a series of ten electronic books designed to educate school-age students about information technologies and the digital world they live in. This book is most suitable for students in their senior grade levels. It is also very helpful for teachers introducing ICT or integrating it into the curriculum. The book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how they may efficiently use them to learn and communicate. The book also contains an integrated Continuous Assessment process which may be of value in some educational environments. Modules at each level are divided into skills and knowledge-focused units. At the end of each unit students may describe what they have learned and their parent or teacher may award points for each item covered. Marks may be accumulated throughout the school year. A grade based upon the total points accumulated may be awarded at any time during the year. There are no tests or examinations in this program. What are the intended uses of this book? 1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in areas such as Science, Language Arts, Mathematics and the Arts. 2.The book supports public and private education systems’ instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce. 3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.
Other Details
Publisher | ITCA Digital Education Systems Corporation |
ISBN | 9780988027299 |
Publishing Date | 25-Mar-2014 |
Language | English |
Series | A Young Person's Guide to Information Technology#10 |
Edition | 3rd Edition |
Territorial Rights |
Worldwide
|
Formats
This eBook is available in the following formats:
EPUB (Adobe DRM)
Format Type | EPUB (Adobe DRM) |
Language | English |
Digital Rights Management | Implemented |
Reading | Allowed |
Copying | Not Allowed |
Printing | Not Allowed |
Expiration | Never Expire |
Software Requirements | Adobe Digital Edition Ver 1.7 |
Suitable Devices | Windows, Mac, Sony Reader, iRex Reader |
Contents
Contents: Book Ten comprises four modules: Module 1: Unix This module instructs the student in the structure and operation of UNIX. Units focus on understanding and mastery of UNIX basic concepts; the UNIX file system' processes and commands; text modification and practical applications of UNIX. Unit One: UNIX Basics Unit Two: The UNIX File System: Directories And Files Unit Three: UNIX Processes Unit Four: UNIX Commands Unit Five: Working With Windows Unit Six: Creating And Modifying Text With Unix Unit Seven: Using Unix For Communication Unit Eight: Practical Applications Of Unix Module 2: Appreciating Movies This module provides the student with the opportunity to examine some of the world's finest cinematography and to learn how skillful film makers work with artists and writers to use information and communication technologies to create films that are considered to be great works of art and social commentary. Unit One: Raise the Red Lantern Unit Two: El Espiritu De La Colmena Unit Three: Citizen Kane Unit Four: Rashomon Unit Five: E.T. The Extra-terrestrial Unit Six: Creating A Film Module 3: Linux: The Operating System This module instructs the student in the structure and operation of two Open Source operating systems, LINUX and Ubuntu. Instruction focuses on the similarities between LINUX and UNIX; logging in and logging out; and mastering LINUX commands; and understanding and mastery of UBUNTU codes. Unit One: Linux Basics Unit Two: Ubuntu Module 4: The Future Of Information Technology This module introduces the student to the current cutting edge of information technology development, enabling exploration of nanotechnologies, future computers, both virtual and quantum and robotics technologies. Unit One: Nanotechnology Unit Two: Future Personal Computers: Virtual and Quantum Unit Three: Robotics
About the Author
Dr. Geoff Potter is a teacher and professor of education and information technology. He holds several degrees including a PhD from the University of Sheffield in England.
He has broad international experience in designing and developing educational ICT systems and programs in Britain, the USA, Canada, Mexico, China, India, Australia and Southeast Asia.
As digital information systems have evolved globally Dr. Potter has developed their applications to learning and teaching, creating model schools, instructional systems, curricula and online programs.
Possessing an extensive global knowledge of information and computer-based technologies, Dr. Potter is one of the world’s foremost authorities on ICT teaching and instructional programs. His instructional models and systems are in use in universities and schools worldwide.
The focus of Dr. Potter’s research and educational practice is the education and training of young people to function competently in increasingly digital and information-base environments. He has worked extensively in technical and program design, distance education and the on-line delivery of courseware.
Efficiency in the use of computers and associated technologies is becoming essential for young peoples’ success in both education and the workplace. To address this global development, Dr. Potter has recently created a comprehensive series of books designed to educate young people in technological literacy. The ten e-books comprise a systematic educational program leading towards mastery of the competencies required by young people to enter university, college specialized training programs or the digital workplace.
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